Policy Considerations for STEAM Education

Education in science, technology, engineering and mathematics has captured the attention of state policymakers who are concerned about preparing students for an evolving workforce. By 2030, Institute for the Future estimates that 85 percent of the jobs that today’s K-12 learners will be doing haven’t been invented – demanding a workforce that is creative and prepared to respond innovatively to real-world problems.2 Including the arts in STEM learning can further enhance teaching and student achievement, and build upon existing approaches to STEM that encourage students to apply creativity to solving real-world problems. As a response to changing workforce demands, policymakers across the country are increasing their focus on the role of the arts in STEM and exploring opportunities to create and implement STEAM (science, technology, engineering, arts and mathematics) programs. This report highlights state policies and practices that can help states to increase student access to STEAM education.

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